I wanted to learn more about the UDK engine so I made this scene based on the concept work of Artyom Vlaskin
It was a good learning experience where I got to test out things like vertex painting and getting a much better understanding of creating shaders. I also tried to make everything as modular as possible and rely mostly on tile-able textures.
The scene has baked lighting information with a lightmass resolution as low as 8 and as high as 128, but most objects within the scene are set to 32. The texture resolution for the scene never exceeds 512x512 and the final triangle count is around 38k.